
Most of the negative articles, The negative effects of video game addiction, Negative potential of video games, and Negative effects of violent video games my build over time, were well portrayed and had good points, backing up their arguments. The first article, The negative effects of video game addiction written by, Drea Christopher, was minty focused on addictions occurring within children and video games. The health issues that Christopher talks about seem extreme but could be a potential risk is some series cases. Christopher's article is not targeted at, but would be good for parents to be weary of addictive symptoms that their child may portray. One downfall with this text is the use of 'he' when referring to children. These issues can occur with any gender not just young males. Negative potential of video games by Russell A. Sabella, is the weakest of the three articles as it is fully an opinion based text with very few reassures to back up his statements. Some strong valid points are made, such as the rewarding system for doing bad, there for could be related back to real life. Also his categories seem valid but are not backed by anything. The last article Negative effects of violent video games my build over time by Rick Nauert, is a study of 70 university students. This study is well back up but has only been in play for a short time, therefore not being completely correct. This is admitted near the end of the article therefor not convincingly portraying a strong argument.
Comparing the tree positive and three negative articles, both have strong arguments but looking into the over all question, Video gaming: positive or negative effects on our youth's behaviour and social well-being? Looking at the articles in two collective wholes, positive and negative. The distinctive groups both answers the question effectively. The positive have stronger backing resources compared to the negative articles as the negative articles are more opinion based. The benefits from the positive articles seem more permanent and long-term such as the critical-thinking, patients, persistence motor skills and hand-eye coordination are factors that can be used in any aspect of life, now and in the future. Where as the serious effects of the negative factors can wear off, this is even admitted by some of the writers from the negative articles. Persuasion factors of each grouping, the negatives do make good points but would not convince a parent to completely ban their child's system as negative factors can be monitored. Compared to the positive articles, with the right games, children can gain some very beneficial long-term attributes.
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