Monday, 20 October 2014

Video gaming: Positive or Negative effects?



Video games, in particular violent based games, can have both positive and negative effects on our youth.  Many studies and test have been done to see whether video gaming is turning children’s brains into mush or developing them. To find a clear conclusion three articles that look into the positive outcomes of video gaming and three that show the negative effects, have been summarised to see who gives the strongest case and depict whether children (ages 8-18) should be exposed to video games.   

Sunday, 19 October 2014

YES!! Video games are good. - Positive Articles



The following articles look into the positive aspects of video gaming and the benefits children can gain from them.  All three articles have been summarised so their main points are highlighted.  


Effects of video games: more good than bad for youth development.
Marilyn Price-Mitchell PHD 
http://www.rootsofaction.com/video-games-for-kids-more-good-than-bad-for-development/

Marilyn Price-Mitchell looks into the benefits of video games for children like the qualities they gain such as motivational skills, self-initiative, social behaviour growth, problem solving and persistence.  She aims the article at parents and encourages them to look for signs that video gaming may be affecting your child as she believes serious issues can be stopped if what a child is playing is being monitored as violent games in particular may cause aggressive behaviour or excessive playing can be a sign of isolation.  The writer questions the positive aspects but knows that with the right games and the parents being involved with a child's gaming that video games can be very beneficial to a child's development, also she is a firm believer of not all children being the same so it purely depends on the child and what their limits are.  Price-Mitchell, being a grandmother herself, as she mentions, believes that a child should not be stopped from the joys of playing video games as it is apart of anyones child hood and gives children skills and the tools to do many things that can then be taken and used in a real life situation such as school and other aspects of learning.


Positive effects of video games on children.
Lisa Webber, Demand Media
http://everydaylife.globalpost.com/positive-effects-video-games-children-16317.html

Positive effects of video games on children, examines both violent and non-violent games having positive effects on children.  Also how different genres force kids to think differently, Webber gives the example of "action games encourage players to make fast decisions" (Webber). A major point in this article is how video games improve Critical-Thinking skills which teaches children to solve a problem in many different ways.  This teaching method is a new area in schools learning system and is proving to be working very well.  Webber explains how these positive skills can be used in real life, as mentioned in relation to a school environment, and in the future because
video games can enhance social skills, teach patience and persistence. Learning tools like these will stay with someone for a long time, like riding a bike.  A significant area the writer looks into are the strong benefits video games have for children living with Autism.  Social responses can be improved  through visual and verbal ques which is a motivating achievement as human interaction learning can sometimes cause stress, therefore video games are an exciting and fun alternative learning tool for Autistic children.  The third point Webber makes is the great benefits that physical games have, such as Wii.  Games like these will improve hand-eye coordination and motor skill while at the same time increasing fitness levels.  Video games, in a way are ver important in a child's life as they can act as a release for aggression or frustration which ultimately diffuses stress, therefore having a relaxing effect on children.


Video games can teach positive lessons, too. 
Art Markman, PHD.  Ulterior Motives. 
http://www.psychologytoday.com/blog/ulterior-motives/201002/video-games-can-teach-positive-lessons-too

Markman undergoes a study where participants played one of two games.  The first game was an action game where players flew around in a helicopter rescuing people from buildings and catching criminals.  The second game was neutral, where player had to manoeuvring different shaped blocks into a well and make them fit into each other.  After the players had finished their games they answered a series of questions that tested what they were thinking whilst playing.  The results showed that the people who played the action game had helpful thoughts while playing as they were rescuing people in danger, compared to the others players where their thoughts centred around other actions, like what they were going to have for lunch.  Initially people who played the action game were far more engaged and interested that those who didn't play.  The study concluded that the people who played the helicopter game were more engrossed and showed positive signs therefore, regarding a child's perspective, video games are more engaging and exciting so encouraging positive behaviour compared to neutral gaming where no real objective is accomplished.







Saturday, 18 October 2014

NO!! Video games are bad. - Negative Articles





The following articles look into the negative aspects of video gaming and the issues children can  pick up from them.  All three articles have been summarised so their main points are highlighted.  



The Negative effects of video game addiction.
Drea Christopher

Drea Christoper looks into the effects surrounding addiction, comparing the signs and attributes to an adult addicted to gambling.  Christopher encourages parents to look for particular signs that a child may be addicted or excessively playing video games.  If the child is finding ways to play constantly, if they decline social events or other human interaction, spend long hours playing or skip meals then there is a high chance your child may be having too much screen time and may be seen as an addict to the screen. Health issues is a prominent point Christopher talks about, health related issues that can come from excessive play is obesity, backaches or headaches, straining on the eyes, hands, wrists or elbows. These could become a serious problem later in life.  Game addiction could affect a child emotional also with pressures on the child's relationships with others as more time is being spent playing video games then with friends or loved ones causing social isolation.  The article targets young boys as the writer uses 'he' only when referring to the children.  Aggressive games may cause aggressive behaviour and mannerisms also with the addictive tendencies a child could struggle in school as they are preoccupied with thoughts on their games instead of their work.


Negative potential of video games. 
Russell A. Sabella, PHD 
http://www.education.com/reference/article/negative-potential-video-games/

This article explores what excessive usage can do during and harmful effects that can occur later in life. In Particular, violent, sexual or gruesome games can have a negative short term affect rather than long term as the child is fully engaged at that time.  The portrayal of women and children is a concern of Sabella's as he is concerned with the content of a games and how a player is reward for playing out offensive crimes, such as more lives or better weapons, that could be degrading towards certain character stereotypes.  The writer describes the negative characteristics one could gain from inappropriate games such as social isolation, the gaming causing confusion between reality and fantasy e.g. violent hitting or degrading others, this may be acceptable in the game but not in everyday situations, aggressive behaviour.  Negative potentials, according to Russell, can be split into three categories: Violence and desensitisation, gaming addiction and other problems with overindulgent video game play.  These put children with serous addiction issues into a set group.
Sabella talks from opinion and links back to a few academic sources so he is mainly opinion based in his article therefore not being academic himself.  


Negative effects of violent video games may build over time. 
Rick Nauert, PHD 
http://psychcentral.com/news/2012/12/11/negative-effects-of-violent-video-games-may-build-over-time/48918.html

Rick Nauert explains the long term effects of violent video games and the relationship between aggressive behaviour and the violent content in the games. A small study is talked about, comparing the behaviour of people who played a violent game and a non-violent game over three days.  The experimenters predicted that over a long period of time it can have great effects, he compared this to smoking cigarettes.  The group of participants were 70 French university students, testing the outcome of playing the games by allowing the
winner of the games to play unpleasant noises into their opponents headphones for as long and as pound as they liked.  Over the course of the study the students who were playing the violent game increasing played the noises longer and louder to cause the other play to feel uncomfortable.  Although the theory was proven that violent games cause violent behaviour, Bushman, the leader of the experiment admitted the effects would be short term and eventually over time these behaviour traits would wear off.  



Friday, 17 October 2014

Worthy Articles?

With all articles summarised and sorted into whether they are encouraging of video games or not for our youth.  From here these articles will be analysed and their arguments assessed to see if they have a stronger opinion where a conclusion will be drawn to prove if video games have a positive or negative effect on our youth's behaviour and social well-being.

All three positive articles, Effects of video games: more good than bad for youth development, Positive effects of video games on children, and Video games can teach positive lessons too, gave a very strong argument convincing readers that video games have many benefits for children. Effects of video games: more good than bad for youth development written by Marilyn Price-Mitchell, stated many good points and backed up what they were saying well. The writer drew from personal experiences, talking about her grandchildren and their game play on their iPad apps.  Price-Mitchell still voices her concern about some negative affects and aims her article at parent too watch for signs that games my be effecting their children, but still ensures that not all children are prone to concerning effects.  Her article, mainly being opinion based, still is a strong basis for a positive stand for video games and argues her case well.  Positive effects of video games on children, by Lisa Webber, is the strongest of the three positive articles as Webber aims her argument at how video games can be a good learning tool for critically-thinking which what schools are aiming for in their systems.  Her strong arguments on the benefits for Autistic children helps the point of her article come across convincingly as she aims at a wider target of children.  Webber's push behind physical gaming strengths her article as she looks into other forms of gaming, not just the common violent game the others are concerned about. The final article Video games can teach positive lessons too, by Arts Markman, is a write up on a study done that tests people thoughts whilst playing one of two games.  The study proved if someone played an action games where the plot was based around helping people or rescue missions, they were fully engaged and focused on helping others therefore this could relate to real life situations.  The study seemed well thought out and the objective accomplished therefore proving positive aspects of video gaming.  Overall the main points of all three articles were very strong and most arguments were back up consistently.

Most of the negative articles, The negative effects of video game addiction, Negative potential of video games, and Negative effects of violent video games my build over time, were well portrayed and had good points, backing up their arguments. The first article, The negative effects of video game addiction written by, Drea Christopher, was minty focused on addictions occurring within children and video games. The health issues that Christopher talks about seem extreme but could be a potential risk is some series cases. Christopher's article is not targeted at, but would be good for parents to be weary of addictive symptoms that their child may portray. One downfall with this text is the use of 'he' when referring to children.  These issues can occur with any gender not just young males.  Negative potential of video games by Russell A. Sabella, is the weakest of the three articles as it is fully an opinion based text with very few reassures to back up his statements. Some strong valid points are made, such as the rewarding system for doing bad, there for could be related back to real life.  Also his categories seem valid but are not backed by anything.  The last article Negative effects of violent video games my build over time by Rick Nauert, is a study of 70 university students.  This study is well back up but has only been in play for a short time, therefore not being completely correct.  This is admitted near the end of the article therefor not convincingly portraying a strong argument.

Comparing the tree positive and three negative articles, both have strong arguments but looking into the over all question, Video gaming: positive or negative effects on our youth's behaviour and social well-being? Looking at the articles in two collective wholes, positive and negative.  The distinctive groups both answers the question effectively.  The positive have stronger backing resources compared to the negative articles as the negative articles are more opinion based.  The benefits from the positive articles seem more permanent and long-term such as the critical-thinking, patients, persistence motor skills and hand-eye coordination are factors that can be used in any aspect of life, now and in the future.  Where as the serious effects of the negative factors can wear off, this is even admitted by some of the writers from the negative articles.  Persuasion factors of each grouping, the negatives do make good points but would not convince a parent to completely ban their child's system as negative factors can be monitored.  Compared to the positive articles, with the right games, children can gain some very beneficial long-term attributes.

Thursday, 16 October 2014

And the results are in.....

The strongest argument that determined whether video games cause positive or negative effects on our youth's behaviour and social well-being is the POSITIVE articles/ ideas. 

In regards to behaviour, video games can highly beneficial as the feeling of achievement can boost moral and well-being.  Playing socially, which is easy to do in today's technological society can improve social well-being as human interaction is a large part of a child's development.  Learning benefits are strong positive features within video games, also physical benefits with hands-on sports play like Wii.  Although some violent games need to be monitored, overall video games are a positive factor in a child's life!